feat(Lab3): Beta

This commit is contained in:
Kirill 2025-05-12 09:30:37 +03:00
parent 16cfa6744d
commit 91bf0fdfa8
15 changed files with 844 additions and 0 deletions

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Lab3/.gitignore vendored Normal file
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.gradle
build/
!gradle/wrapper/gradle-wrapper.jar
!**/src/main/**/build/
!**/src/test/**/build/
### IntelliJ IDEA ###
.idea/modules.xml
.idea/jarRepositories.xml
.idea/compiler.xml
.idea/libraries/
*.iws
*.iml
*.ipr
out/
!**/src/main/**/out/
!**/src/test/**/out/
### Kotlin ###
.kotlin
### Eclipse ###
.apt_generated
.classpath
.factorypath
.project
.settings
.springBeans
.sts4-cache
bin/
!**/src/main/**/bin/
!**/src/test/**/bin/
### NetBeans ###
/nbproject/private/
/nbbuild/
/dist/
/nbdist/
/.nb-gradle/
### VS Code ###
.vscode/
### Mac OS ###
.DS_Store

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# Default ignored files
/shelf/
/workspace.xml

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleMigrationSettings" migrationVersion="1" />
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="externalProjectPath" value="$PROJECT_DIR$" />
<option name="gradleHome" value="" />
<option name="modules">
<set>
<option value="$PROJECT_DIR$" />
</set>
</option>
</GradleProjectSettings>
</option>
</component>
</project>

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Lab3/.idea/kotlinc.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="KotlinJpsPluginSettings">
<option name="version" value="2.0.21" />
</component>
</project>

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Lab3/.idea/misc.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ExternalStorageConfigurationManager" enabled="true" />
<component name="ProjectRootManager" version="2" languageLevel="JDK_21" default="true" project-jdk-name="21" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

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Lab3/.idea/vcs.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>

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Lab3/build.gradle.kts Normal file
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plugins {
kotlin("jvm") version "2.0.21"
application
}
group = "org.example"
version = "1.0-SNAPSHOT"
repositories {
mavenCentral()
}
val lwjglVersion = "3.3.3"
val lwjglNatives = "natives-linux" // Для NixOS используем стандартные Linux-нативы
dependencies {
testImplementation(kotlin("test"))
implementation(platform("org.lwjgl:lwjgl-bom:$lwjglVersion"))
// Основные LWJGL модули
implementation("org.lwjgl:lwjgl")
implementation("org.lwjgl:lwjgl-glfw")
implementation("org.lwjgl:lwjgl-opengl")
// Дополнительные модули
implementation("org.lwjgl:lwjgl-stb")
implementation("org.lwjgl:lwjgl-nanovg")
implementation("org.lwjgl:lwjgl-nfd")
implementation("org.lwjgl:lwjgl-openal")
implementation("org.joml:joml:1.10.5")
// Нативные библиотеки
runtimeOnly("org.lwjgl:lwjgl::$lwjglNatives")
runtimeOnly("org.lwjgl:lwjgl-glfw::$lwjglNatives")
runtimeOnly("org.lwjgl:lwjgl-opengl::$lwjglNatives")
runtimeOnly("org.lwjgl:lwjgl-stb::$lwjglNatives")
runtimeOnly("org.lwjgl:lwjgl-nanovg::$lwjglNatives")
runtimeOnly("org.lwjgl:lwjgl-nfd::$lwjglNatives")
runtimeOnly("org.lwjgl:lwjgl-openal::$lwjglNatives")
}
tasks.test {
useJUnitPlatform()
}
application {
mainClass.set("org.exampl.MainKt") // Укажите главный класс
}
kotlin {
jvmToolchain(21)
}

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kotlin.code.style=official

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Lab3/gradle/wrapper/gradle-wrapper.jar vendored Normal file

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#Sun May 11 12:45:28 MSK 2025
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.10-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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plugins {
id("org.gradle.toolchains.foojay-resolver-convention") version "0.8.0"
}
rootProject.name = "Lab3"

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{ pkgs ? import <nixpkgs> {} }:
pkgs.mkShell {
buildInputs = [
pkgs.jdk21
pkgs.gradle
pkgs.libGL
pkgs.glfw
pkgs.xorg.libX11
pkgs.xorg.libXcursor
pkgs.xorg.libXrandr
pkgs.xorg.libXi
pkgs.mesa
];
shellHook = ''
export JAVA_HOME="${pkgs.jdk21}"
export PATH="${pkgs.gradle}/bin:$PATH"
export LD_LIBRARY_PATH="${
pkgs.lib.makeLibraryPath [
pkgs.libGL
pkgs.glfw
pkgs.xorg.libX11
pkgs.xorg.libXcursor
pkgs.xorg.libXrandr
pkgs.xorg.libXi
pkgs.mesa
]
}:$LD_LIBRARY_PATH"
'';
}

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package org.exampl
import org.lwjgl.glfw.GLFW.*
import org.lwjgl.opengl.GL
import org.lwjgl.opengl.GL20.*
import org.lwjgl.opengl.GL30.*
import org.lwjgl.system.MemoryUtil.*
import java.nio.FloatBuffer
import kotlin.math.*
class AtomModelShader {
private var window: Long = 0
private var isRunning = false
private var shaderProgram = 0
private var vao = 0
private var vbo = 0
// Параметры камеры
private var cameraDistance = 15.0f
private var cameraAngleX = 30.0f
private var cameraAngleY = 45.0f
// Параметры атома
private val nucleusRadius = 1.2f
private val electronRadius = 0.4f
private val orbitRadii = floatArrayOf(4.0f, 6.0f, 8.0f)
private var rotationAngle = 0.0f
fun run() {
init()
loop()
cleanup()
}
private fun init() {
if (!glfwInit()) throw IllegalStateException("Unable to initialize GLFW")
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE)
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3)
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3)
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE)
window = glfwCreateWindow(1000, 800, "3D Atom Model with Shaders", NULL, NULL)
?: throw RuntimeException("Failed to create GLFW window")
glfwMakeContextCurrent(window)
GL.createCapabilities()
// Инициализация шейдеров
initShaders()
initBuffers()
glEnable(GL_DEPTH_TEST)
glClearColor(0.1f, 0.1f, 0.15f, 1.0f)
glfwSetFramebufferSizeCallback(window) { _, width, height ->
glViewport(0, 0, width, height)
}
glfwShowWindow(window)
isRunning = true
setupControls()
}
private fun initShaders() {
// Вершинный шейдер
val vertexShader = """
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
out vec3 Normal;
out vec3 FragPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(aPos, 1.0);
FragPos = vec3(model * vec4(aPos, 1.0));
Normal = mat3(transpose(inverse(model))) * aNormal;
}
""".trimIndent()
// Фрагментный шейдер
val fragmentShader = """
#version 330 core
out vec4 FragColor;
in vec3 Normal;
in vec3 FragPos;
uniform vec3 objectColor;
uniform vec3 lightPos;
uniform vec3 lightColor;
uniform vec3 viewPos;
void main() {
// Ambient
float ambientStrength = 0.1;
vec3 ambient = ambientStrength * lightColor;
// Diffuse
vec3 norm = normalize(Normal);
vec3 lightDir = normalize(lightPos - FragPos);
float diff = max(dot(norm, lightDir), 0.0);
vec3 diffuse = diff * lightColor;
// Specular
float specularStrength = 0.5;
vec3 viewDir = normalize(viewPos - FragPos);
vec3 reflectDir = reflect(-lightDir, norm);
float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);
vec3 specular = specularStrength * spec * lightColor;
vec3 result = (ambient + diffuse + specular) * objectColor;
FragColor = vec4(result, 1.0);
}
""".trimIndent()
shaderProgram = glCreateProgram()
val vs = compileShader(vertexShader, GL_VERTEX_SHADER)
val fs = compileShader(fragmentShader, GL_FRAGMENT_SHADER)
glAttachShader(shaderProgram, vs)
glAttachShader(shaderProgram, fs)
glLinkProgram(shaderProgram)
if (glGetProgrami(shaderProgram, GL_LINK_STATUS) == GL_FALSE) {
throw RuntimeException("Shader linking failed: ${glGetProgramInfoLog(shaderProgram)}")
}
glDeleteShader(vs)
glDeleteShader(fs)
}
private fun compileShader(source: String, type: Int): Int {
val shader = glCreateShader(type)
glShaderSource(shader, source)
glCompileShader(shader)
if (glGetShaderi(shader, GL_COMPILE_STATUS) == GL_FALSE) {
throw RuntimeException("Shader compilation failed: ${glGetShaderInfoLog(shader)}")
}
return shader
}
private fun initBuffers() {
vao = glGenVertexArrays()
vbo = glGenBuffers()
glBindVertexArray(vao)
glBindBuffer(GL_ARRAY_BUFFER, vbo)
// Создаем сферу для ядра и электронов
val sphereData = createSphereData(1.0f, 32, 32)
glBufferData(GL_ARRAY_BUFFER, sphereData, GL_STATIC_DRAW)
// Позиции вершин (0)
glVertexAttribPointer(0, 3, GL_FLOAT, false, 6 * Float.SIZE_BYTES, 0)
glEnableVertexAttribArray(0)
// Нормали (1)
glVertexAttribPointer(1, 3, GL_FLOAT, false, 6 * Float.SIZE_BYTES, 3 * Float.SIZE_BYTES.toLong())
glEnableVertexAttribArray(1)
glBindBuffer(GL_ARRAY_BUFFER, 0)
glBindVertexArray(0)
}
private fun createSphereData(radius: Float, sectors: Int, stacks: Int): FloatBuffer {
val vertices = mutableListOf<Float>()
val sectorStep = 2 * PI.toFloat() / sectors
val stackStep = PI.toFloat() / stacks
for (i in 0..stacks) {
val stackAngle = PI.toFloat() / 2 - i * stackStep
val xy = radius * cos(stackAngle)
val z = radius * sin(stackAngle)
for (j in 0..sectors) {
val sectorAngle = j * sectorStep
val x = xy * cos(sectorAngle)
val y = xy * sin(sectorAngle)
// Нормаль
val nx = x / radius
val ny = y / radius
val nz = z / radius
vertices.add(x)
vertices.add(y)
vertices.add(z)
vertices.add(nx)
vertices.add(ny)
vertices.add(nz)
}
}
val buffer = org.lwjgl.BufferUtils.createFloatBuffer(vertices.size)
vertices.forEach { buffer.put(it) }
buffer.flip()
return buffer
}
private fun setupControls() {
glfwSetKeyCallback(window) { _, key, _, action, _ ->
when {
key == GLFW_KEY_ESCAPE && action == GLFW_PRESS -> glfwSetWindowShouldClose(window, true)
action == GLFW_PRESS || action == GLFW_REPEAT -> handleKeyPress(key)
}
}
glfwSetScrollCallback(window) { _, _, yOffset ->
cameraDistance = (cameraDistance - yOffset).coerceIn(5.0, 30.0).toFloat()
}
glfwSetCursorPosCallback(window) { _, xPos, yPos ->
if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS) {
cameraAngleY += xPos.toFloat() * 0.2f
cameraAngleX = (cameraAngleX + yPos.toFloat() * 0.1f).coerceIn(5f, 85f)
}
}
}
private fun handleKeyPress(key: Int) {
when (key) {
GLFW_KEY_W -> cameraAngleX -= 2f
GLFW_KEY_S -> cameraAngleX += 2f
GLFW_KEY_A -> cameraAngleY -= 2f
GLFW_KEY_D -> cameraAngleY += 2f
GLFW_KEY_Q -> cameraDistance += 0.5f
GLFW_KEY_E -> cameraDistance -= 0.5f
}
}
private fun loop() {
while (isRunning && !glfwWindowShouldClose(window)) {
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT)
// Обновление угла вращения
rotationAngle += 0.6f
// Активация шейдера
glUseProgram(shaderProgram)
// Настройка камеры
val view = createViewMatrix()
val projection = createProjectionMatrix()
// Установка uniform-переменных
glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "view"), false, view)
glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "projection"), false, projection)
glUniform3f(glGetUniformLocation(shaderProgram, "lightPos"), 10f, 10f, 10f)
glUniform3f(glGetUniformLocation(shaderProgram, "lightColor"), 1f, 1f, 1f)
glUniform3f(glGetUniformLocation(shaderProgram, "viewPos"),
0f, 0f, cameraDistance)
// Отрисовка ядра
drawNucleus()
// Отрисовка электронов
drawElectrons()
glfwSwapBuffers(window)
glfwPollEvents()
}
}
private fun createViewMatrix(): FloatBuffer {
val matrix = org.joml.Matrix4f()
matrix.rotateX(cameraAngleX * (PI.toFloat() / 180f))
matrix.rotateY(cameraAngleY * (PI.toFloat() / 180f))
matrix.translate(0f, 0f, -cameraDistance)
return matrix.get(FloatArray(16)).toFloatBuffer()
}
private fun createProjectionMatrix(): FloatBuffer {
val matrix = org.joml.Matrix4f()
matrix.perspective(45f * (PI.toFloat() / 180f), 1000f / 800f, 0.1f, 100f)
return matrix.get(FloatArray(16)).toFloatBuffer()
}
private fun drawNucleus() {
val model = org.joml.Matrix4f().scale(nucleusRadius)
glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "model"), false, model.get(FloatArray(16)).toFloatBuffer())
glUniform3f(glGetUniformLocation(shaderProgram, "objectColor"), 0.3f, 0.5f, 1.0f)
glBindVertexArray(vao)
glDrawArrays(GL_TRIANGLE_STRIP, 0, 32 * 32 * 6)
glBindVertexArray(0)
}
private fun drawElectrons() {
val colors = arrayOf(
floatArrayOf(1f, 0.2f, 0.2f), // Красный
floatArrayOf(0.2f, 1f, 0.2f), // Зеленый
floatArrayOf(0.4f, 0.4f, 1f) // Синий
)
for (i in 0 until 3) {
val angle = rotationAngle * (1 + i * 0.3f)
val x = orbitRadii[i] * cos(angle.toDouble()).toFloat()
val z = orbitRadii[i] * sin(angle.toDouble()).toFloat()
val y = orbitRadii[i] * 0.3f * sin(angle.toDouble() * 1.5).toFloat()
val model = org.joml.Matrix4f()
.translate(x, y, z)
.scale(electronRadius)
glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "model"), false, model.get(FloatArray(16)).toFloatBuffer())
glUniform3f(glGetUniformLocation(shaderProgram, "objectColor"), colors[i][0], colors[i][1], colors[i][2])
glBindVertexArray(vao)
glDrawArrays(GL_TRIANGLE_STRIP, 0, 32 * 32 * 6)
glBindVertexArray(0)
}
}
private fun FloatArray.toFloatBuffer(): FloatBuffer {
val buffer = org.lwjgl.BufferUtils.createFloatBuffer(size)
buffer.put(this)
buffer.flip()
return buffer
}
private fun cleanup() {
glDeleteVertexArrays(vao)
glDeleteBuffers(vbo)
glDeleteProgram(shaderProgram)
glfwDestroyWindow(window)
glfwTerminate()
}
}
fun main() {
AtomModelShader().run()
}