feat(Lab3): Beta
This commit is contained in:
parent
16cfa6744d
commit
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45
Lab3/.gitignore
vendored
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45
Lab3/.gitignore
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.gradle
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build/
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!gradle/wrapper/gradle-wrapper.jar
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!**/src/main/**/build/
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!**/src/test/**/build/
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### IntelliJ IDEA ###
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.idea/modules.xml
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.idea/jarRepositories.xml
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.idea/compiler.xml
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.idea/libraries/
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*.iws
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*.iml
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*.ipr
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out/
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!**/src/main/**/out/
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!**/src/test/**/out/
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### Kotlin ###
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.kotlin
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### Eclipse ###
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.apt_generated
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.classpath
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.factorypath
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.project
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.settings
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.springBeans
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.sts4-cache
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bin/
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!**/src/main/**/bin/
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!**/src/test/**/bin/
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### NetBeans ###
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/nbproject/private/
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/nbbuild/
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/dist/
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/nbdist/
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/.nb-gradle/
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### VS Code ###
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.vscode/
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### Mac OS ###
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.DS_Store
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3
Lab3/.idea/.gitignore
generated
vendored
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3
Lab3/.idea/.gitignore
generated
vendored
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# Default ignored files
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/shelf/
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/workspace.xml
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17
Lab3/.idea/gradle.xml
generated
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17
Lab3/.idea/gradle.xml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="GradleMigrationSettings" migrationVersion="1" />
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<component name="GradleSettings">
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<option name="linkedExternalProjectsSettings">
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<GradleProjectSettings>
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<option name="externalProjectPath" value="$PROJECT_DIR$" />
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<option name="gradleHome" value="" />
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<option name="modules">
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<set>
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<option value="$PROJECT_DIR$" />
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</set>
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</option>
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</GradleProjectSettings>
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</option>
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</component>
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</project>
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6
Lab3/.idea/kotlinc.xml
generated
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6
Lab3/.idea/kotlinc.xml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="KotlinJpsPluginSettings">
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<option name="version" value="2.0.21" />
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</component>
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</project>
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7
Lab3/.idea/misc.xml
generated
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7
Lab3/.idea/misc.xml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ExternalStorageConfigurationManager" enabled="true" />
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<component name="ProjectRootManager" version="2" languageLevel="JDK_21" default="true" project-jdk-name="21" project-jdk-type="JavaSDK">
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<output url="file://$PROJECT_DIR$/out" />
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</component>
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</project>
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6
Lab3/.idea/vcs.xml
generated
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6
Lab3/.idea/vcs.xml
generated
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
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</component>
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</project>
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52
Lab3/build.gradle.kts
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52
Lab3/build.gradle.kts
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plugins {
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kotlin("jvm") version "2.0.21"
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application
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}
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group = "org.example"
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version = "1.0-SNAPSHOT"
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repositories {
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mavenCentral()
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}
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val lwjglVersion = "3.3.3"
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val lwjglNatives = "natives-linux" // Для NixOS используем стандартные Linux-нативы
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dependencies {
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testImplementation(kotlin("test"))
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implementation(platform("org.lwjgl:lwjgl-bom:$lwjglVersion"))
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// Основные LWJGL модули
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implementation("org.lwjgl:lwjgl")
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implementation("org.lwjgl:lwjgl-glfw")
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implementation("org.lwjgl:lwjgl-opengl")
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// Дополнительные модули
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implementation("org.lwjgl:lwjgl-stb")
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implementation("org.lwjgl:lwjgl-nanovg")
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implementation("org.lwjgl:lwjgl-nfd")
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implementation("org.lwjgl:lwjgl-openal")
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implementation("org.joml:joml:1.10.5")
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// Нативные библиотеки
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runtimeOnly("org.lwjgl:lwjgl::$lwjglNatives")
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runtimeOnly("org.lwjgl:lwjgl-glfw::$lwjglNatives")
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runtimeOnly("org.lwjgl:lwjgl-opengl::$lwjglNatives")
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runtimeOnly("org.lwjgl:lwjgl-stb::$lwjglNatives")
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runtimeOnly("org.lwjgl:lwjgl-nanovg::$lwjglNatives")
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runtimeOnly("org.lwjgl:lwjgl-nfd::$lwjglNatives")
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runtimeOnly("org.lwjgl:lwjgl-openal::$lwjglNatives")
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}
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tasks.test {
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useJUnitPlatform()
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}
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application {
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mainClass.set("org.exampl.MainKt") // Укажите главный класс
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}
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kotlin {
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jvmToolchain(21)
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}
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1
Lab3/gradle.properties
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1
Lab3/gradle.properties
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kotlin.code.style=official
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BIN
Lab3/gradle/wrapper/gradle-wrapper.jar
vendored
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BIN
Lab3/gradle/wrapper/gradle-wrapper.jar
vendored
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Binary file not shown.
6
Lab3/gradle/wrapper/gradle-wrapper.properties
vendored
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Lab3/gradle/wrapper/gradle-wrapper.properties
vendored
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#Sun May 11 12:45:28 MSK 2025
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.10-bin.zip
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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234
Lab3/gradlew
vendored
Executable file
234
Lab3/gradlew
vendored
Executable file
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#!/bin/sh
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#
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# Copyright © 2015-2021 the original authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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##############################################################################
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#
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# Gradle start up script for POSIX generated by Gradle.
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#
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# Important for running:
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#
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# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
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# noncompliant, but you have some other compliant shell such as ksh or
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# bash, then to run this script, type that shell name before the whole
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# command line, like:
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#
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# ksh Gradle
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#
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# Busybox and similar reduced shells will NOT work, because this script
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# requires all of these POSIX shell features:
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# * functions;
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# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
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# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
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# * compound commands having a testable exit status, especially «case»;
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# * various built-in commands including «command», «set», and «ulimit».
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#
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# Important for patching:
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#
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# (2) This script targets any POSIX shell, so it avoids extensions provided
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# by Bash, Ksh, etc; in particular arrays are avoided.
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#
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# The "traditional" practice of packing multiple parameters into a
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# space-separated string is a well documented source of bugs and security
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# problems, so this is (mostly) avoided, by progressively accumulating
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# options in "$@", and eventually passing that to Java.
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#
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# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
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# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
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# see the in-line comments for details.
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#
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# There are tweaks for specific operating systems such as AIX, CygWin,
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# Darwin, MinGW, and NonStop.
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#
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# (3) This script is generated from the Groovy template
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# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
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# within the Gradle project.
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#
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# You can find Gradle at https://github.com/gradle/gradle/.
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#
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##############################################################################
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# Attempt to set APP_HOME
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# Resolve links: $0 may be a link
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app_path=$0
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# Need this for daisy-chained symlinks.
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while
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APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
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[ -h "$app_path" ]
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do
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ls=$( ls -ld "$app_path" )
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link=${ls#*' -> '}
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case $link in #(
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/*) app_path=$link ;; #(
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*) app_path=$APP_HOME$link ;;
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esac
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done
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APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
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APP_NAME="Gradle"
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APP_BASE_NAME=${0##*/}
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# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
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# Use the maximum available, or set MAX_FD != -1 to use that value.
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MAX_FD=maximum
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warn () {
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echo "$*"
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} >&2
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die () {
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echo
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echo "$*"
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echo
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exit 1
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} >&2
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# OS specific support (must be 'true' or 'false').
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cygwin=false
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msys=false
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darwin=false
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nonstop=false
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case "$( uname )" in #(
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CYGWIN* ) cygwin=true ;; #(
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Darwin* ) darwin=true ;; #(
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MSYS* | MINGW* ) msys=true ;; #(
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NONSTOP* ) nonstop=true ;;
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esac
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CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
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# Determine the Java command to use to start the JVM.
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if [ -n "$JAVA_HOME" ] ; then
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if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
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# IBM's JDK on AIX uses strange locations for the executables
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JAVACMD=$JAVA_HOME/jre/sh/java
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else
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JAVACMD=$JAVA_HOME/bin/java
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fi
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if [ ! -x "$JAVACMD" ] ; then
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die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
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Please set the JAVA_HOME variable in your environment to match the
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location of your Java installation."
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fi
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else
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JAVACMD=java
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which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
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Please set the JAVA_HOME variable in your environment to match the
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location of your Java installation."
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fi
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# Increase the maximum file descriptors if we can.
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if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
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case $MAX_FD in #(
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||||
max*)
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MAX_FD=$( ulimit -H -n ) ||
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warn "Could not query maximum file descriptor limit"
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||||
esac
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||||
case $MAX_FD in #(
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||||
'' | soft) :;; #(
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||||
*)
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ulimit -n "$MAX_FD" ||
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warn "Could not set maximum file descriptor limit to $MAX_FD"
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||||
esac
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||||
fi
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||||
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# Collect all arguments for the java command, stacking in reverse order:
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# * args from the command line
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# * the main class name
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# * -classpath
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# * -D...appname settings
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||||
# * --module-path (only if needed)
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||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
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||||
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||||
# For Cygwin or MSYS, switch paths to Windows format before running java
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||||
if "$cygwin" || "$msys" ; then
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APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
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CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
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||||
|
||||
JAVACMD=$( cygpath --unix "$JAVACMD" )
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|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
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||||
for arg do
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||||
if
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||||
case $arg in #(
|
||||
-*) false ;; # don't mess with options #(
|
||||
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
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||||
[ -e "$t" ] ;; #(
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||||
*) false ;;
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||||
esac
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then
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||||
arg=$( cygpath --path --ignore --mixed "$arg" )
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||||
fi
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||||
# Roll the args list around exactly as many times as the number of
|
||||
# args, so each arg winds up back in the position where it started, but
|
||||
# possibly modified.
|
||||
#
|
||||
# NB: a `for` loop captures its iteration list before it begins, so
|
||||
# changing the positional parameters here affects neither the number of
|
||||
# iterations, nor the values presented in `arg`.
|
||||
shift # remove old arg
|
||||
set -- "$@" "$arg" # push replacement arg
|
||||
done
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java command;
|
||||
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
|
||||
# shell script including quotes and variable substitutions, so put them in
|
||||
# double quotes to make sure that they get re-expanded; and
|
||||
# * put everything else in single quotes, so that it's not re-expanded.
|
||||
|
||||
set -- \
|
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||
-classpath "$CLASSPATH" \
|
||||
org.gradle.wrapper.GradleWrapperMain \
|
||||
"$@"
|
||||
|
||||
# Use "xargs" to parse quoted args.
|
||||
#
|
||||
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
|
||||
#
|
||||
# In Bash we could simply go:
|
||||
#
|
||||
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
|
||||
# set -- "${ARGS[@]}" "$@"
|
||||
#
|
||||
# but POSIX shell has neither arrays nor command substitution, so instead we
|
||||
# post-process each arg (as a line of input to sed) to backslash-escape any
|
||||
# character that might be a shell metacharacter, then use eval to reverse
|
||||
# that process (while maintaining the separation between arguments), and wrap
|
||||
# the whole thing up as a single "set" statement.
|
||||
#
|
||||
# This will of course break if any of these variables contains a newline or
|
||||
# an unmatched quote.
|
||||
#
|
||||
|
||||
eval "set -- $(
|
||||
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
|
||||
xargs -n1 |
|
||||
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
|
||||
tr '\n' ' '
|
||||
)" '"$@"'
|
||||
|
||||
exec "$JAVACMD" "$@"
|
89
Lab3/gradlew.bat
vendored
Normal file
89
Lab3/gradlew.bat
vendored
Normal file
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|
||||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
5
Lab3/settings.gradle.kts
Normal file
5
Lab3/settings.gradle.kts
Normal file
@ -0,0 +1,5 @@
|
||||
plugins {
|
||||
id("org.gradle.toolchains.foojay-resolver-convention") version "0.8.0"
|
||||
}
|
||||
rootProject.name = "Lab3"
|
||||
|
32
Lab3/shell.nix
Normal file
32
Lab3/shell.nix
Normal file
@ -0,0 +1,32 @@
|
||||
{ pkgs ? import <nixpkgs> {} }:
|
||||
|
||||
pkgs.mkShell {
|
||||
buildInputs = [
|
||||
pkgs.jdk21
|
||||
pkgs.gradle
|
||||
pkgs.libGL
|
||||
pkgs.glfw
|
||||
pkgs.xorg.libX11
|
||||
pkgs.xorg.libXcursor
|
||||
pkgs.xorg.libXrandr
|
||||
pkgs.xorg.libXi
|
||||
pkgs.mesa
|
||||
];
|
||||
|
||||
shellHook = ''
|
||||
export JAVA_HOME="${pkgs.jdk21}"
|
||||
export PATH="${pkgs.gradle}/bin:$PATH"
|
||||
export LD_LIBRARY_PATH="${
|
||||
pkgs.lib.makeLibraryPath [
|
||||
pkgs.libGL
|
||||
pkgs.glfw
|
||||
pkgs.xorg.libX11
|
||||
pkgs.xorg.libXcursor
|
||||
pkgs.xorg.libXrandr
|
||||
pkgs.xorg.libXi
|
||||
pkgs.mesa
|
||||
]
|
||||
}:$LD_LIBRARY_PATH"
|
||||
'';
|
||||
}
|
||||
|
341
Lab3/src/main/kotlin/Main.kt
Normal file
341
Lab3/src/main/kotlin/Main.kt
Normal file
@ -0,0 +1,341 @@
|
||||
package org.exampl
|
||||
|
||||
import org.lwjgl.glfw.GLFW.*
|
||||
import org.lwjgl.opengl.GL
|
||||
import org.lwjgl.opengl.GL20.*
|
||||
import org.lwjgl.opengl.GL30.*
|
||||
import org.lwjgl.system.MemoryUtil.*
|
||||
import java.nio.FloatBuffer
|
||||
import kotlin.math.*
|
||||
|
||||
class AtomModelShader {
|
||||
private var window: Long = 0
|
||||
private var isRunning = false
|
||||
private var shaderProgram = 0
|
||||
private var vao = 0
|
||||
private var vbo = 0
|
||||
|
||||
// Параметры камеры
|
||||
private var cameraDistance = 15.0f
|
||||
private var cameraAngleX = 30.0f
|
||||
private var cameraAngleY = 45.0f
|
||||
|
||||
// Параметры атома
|
||||
private val nucleusRadius = 1.2f
|
||||
private val electronRadius = 0.4f
|
||||
private val orbitRadii = floatArrayOf(4.0f, 6.0f, 8.0f)
|
||||
private var rotationAngle = 0.0f
|
||||
|
||||
fun run() {
|
||||
init()
|
||||
loop()
|
||||
cleanup()
|
||||
}
|
||||
|
||||
private fun init() {
|
||||
if (!glfwInit()) throw IllegalStateException("Unable to initialize GLFW")
|
||||
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE)
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3)
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE)
|
||||
|
||||
window = glfwCreateWindow(1000, 800, "3D Atom Model with Shaders", NULL, NULL)
|
||||
?: throw RuntimeException("Failed to create GLFW window")
|
||||
|
||||
glfwMakeContextCurrent(window)
|
||||
GL.createCapabilities()
|
||||
|
||||
// Инициализация шейдеров
|
||||
initShaders()
|
||||
initBuffers()
|
||||
|
||||
glEnable(GL_DEPTH_TEST)
|
||||
glClearColor(0.1f, 0.1f, 0.15f, 1.0f)
|
||||
|
||||
glfwSetFramebufferSizeCallback(window) { _, width, height ->
|
||||
glViewport(0, 0, width, height)
|
||||
}
|
||||
|
||||
glfwShowWindow(window)
|
||||
isRunning = true
|
||||
setupControls()
|
||||
}
|
||||
|
||||
private fun initShaders() {
|
||||
// Вершинный шейдер
|
||||
val vertexShader = """
|
||||
#version 330 core
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aNormal;
|
||||
|
||||
out vec3 Normal;
|
||||
out vec3 FragPos;
|
||||
|
||||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
|
||||
void main() {
|
||||
gl_Position = projection * view * model * vec4(aPos, 1.0);
|
||||
FragPos = vec3(model * vec4(aPos, 1.0));
|
||||
Normal = mat3(transpose(inverse(model))) * aNormal;
|
||||
}
|
||||
""".trimIndent()
|
||||
|
||||
// Фрагментный шейдер
|
||||
val fragmentShader = """
|
||||
#version 330 core
|
||||
out vec4 FragColor;
|
||||
|
||||
in vec3 Normal;
|
||||
in vec3 FragPos;
|
||||
|
||||
uniform vec3 objectColor;
|
||||
uniform vec3 lightPos;
|
||||
uniform vec3 lightColor;
|
||||
uniform vec3 viewPos;
|
||||
|
||||
void main() {
|
||||
// Ambient
|
||||
float ambientStrength = 0.1;
|
||||
vec3 ambient = ambientStrength * lightColor;
|
||||
|
||||
// Diffuse
|
||||
vec3 norm = normalize(Normal);
|
||||
vec3 lightDir = normalize(lightPos - FragPos);
|
||||
float diff = max(dot(norm, lightDir), 0.0);
|
||||
vec3 diffuse = diff * lightColor;
|
||||
|
||||
// Specular
|
||||
float specularStrength = 0.5;
|
||||
vec3 viewDir = normalize(viewPos - FragPos);
|
||||
vec3 reflectDir = reflect(-lightDir, norm);
|
||||
float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32);
|
||||
vec3 specular = specularStrength * spec * lightColor;
|
||||
|
||||
vec3 result = (ambient + diffuse + specular) * objectColor;
|
||||
FragColor = vec4(result, 1.0);
|
||||
}
|
||||
""".trimIndent()
|
||||
|
||||
shaderProgram = glCreateProgram()
|
||||
val vs = compileShader(vertexShader, GL_VERTEX_SHADER)
|
||||
val fs = compileShader(fragmentShader, GL_FRAGMENT_SHADER)
|
||||
|
||||
glAttachShader(shaderProgram, vs)
|
||||
glAttachShader(shaderProgram, fs)
|
||||
glLinkProgram(shaderProgram)
|
||||
|
||||
if (glGetProgrami(shaderProgram, GL_LINK_STATUS) == GL_FALSE) {
|
||||
throw RuntimeException("Shader linking failed: ${glGetProgramInfoLog(shaderProgram)}")
|
||||
}
|
||||
|
||||
glDeleteShader(vs)
|
||||
glDeleteShader(fs)
|
||||
}
|
||||
|
||||
private fun compileShader(source: String, type: Int): Int {
|
||||
val shader = glCreateShader(type)
|
||||
glShaderSource(shader, source)
|
||||
glCompileShader(shader)
|
||||
|
||||
if (glGetShaderi(shader, GL_COMPILE_STATUS) == GL_FALSE) {
|
||||
throw RuntimeException("Shader compilation failed: ${glGetShaderInfoLog(shader)}")
|
||||
}
|
||||
|
||||
return shader
|
||||
}
|
||||
|
||||
private fun initBuffers() {
|
||||
vao = glGenVertexArrays()
|
||||
vbo = glGenBuffers()
|
||||
|
||||
glBindVertexArray(vao)
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo)
|
||||
|
||||
// Создаем сферу для ядра и электронов
|
||||
val sphereData = createSphereData(1.0f, 32, 32)
|
||||
glBufferData(GL_ARRAY_BUFFER, sphereData, GL_STATIC_DRAW)
|
||||
|
||||
// Позиции вершин (0)
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, false, 6 * Float.SIZE_BYTES, 0)
|
||||
glEnableVertexAttribArray(0)
|
||||
|
||||
// Нормали (1)
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, false, 6 * Float.SIZE_BYTES, 3 * Float.SIZE_BYTES.toLong())
|
||||
glEnableVertexAttribArray(1)
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0)
|
||||
glBindVertexArray(0)
|
||||
}
|
||||
|
||||
private fun createSphereData(radius: Float, sectors: Int, stacks: Int): FloatBuffer {
|
||||
val vertices = mutableListOf<Float>()
|
||||
val sectorStep = 2 * PI.toFloat() / sectors
|
||||
val stackStep = PI.toFloat() / stacks
|
||||
|
||||
for (i in 0..stacks) {
|
||||
val stackAngle = PI.toFloat() / 2 - i * stackStep
|
||||
val xy = radius * cos(stackAngle)
|
||||
val z = radius * sin(stackAngle)
|
||||
|
||||
for (j in 0..sectors) {
|
||||
val sectorAngle = j * sectorStep
|
||||
val x = xy * cos(sectorAngle)
|
||||
val y = xy * sin(sectorAngle)
|
||||
|
||||
// Нормаль
|
||||
val nx = x / radius
|
||||
val ny = y / radius
|
||||
val nz = z / radius
|
||||
|
||||
vertices.add(x)
|
||||
vertices.add(y)
|
||||
vertices.add(z)
|
||||
vertices.add(nx)
|
||||
vertices.add(ny)
|
||||
vertices.add(nz)
|
||||
}
|
||||
}
|
||||
|
||||
val buffer = org.lwjgl.BufferUtils.createFloatBuffer(vertices.size)
|
||||
vertices.forEach { buffer.put(it) }
|
||||
buffer.flip()
|
||||
return buffer
|
||||
}
|
||||
|
||||
private fun setupControls() {
|
||||
glfwSetKeyCallback(window) { _, key, _, action, _ ->
|
||||
when {
|
||||
key == GLFW_KEY_ESCAPE && action == GLFW_PRESS -> glfwSetWindowShouldClose(window, true)
|
||||
action == GLFW_PRESS || action == GLFW_REPEAT -> handleKeyPress(key)
|
||||
}
|
||||
}
|
||||
|
||||
glfwSetScrollCallback(window) { _, _, yOffset ->
|
||||
cameraDistance = (cameraDistance - yOffset).coerceIn(5.0, 30.0).toFloat()
|
||||
}
|
||||
|
||||
glfwSetCursorPosCallback(window) { _, xPos, yPos ->
|
||||
if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS) {
|
||||
cameraAngleY += xPos.toFloat() * 0.2f
|
||||
cameraAngleX = (cameraAngleX + yPos.toFloat() * 0.1f).coerceIn(5f, 85f)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private fun handleKeyPress(key: Int) {
|
||||
when (key) {
|
||||
GLFW_KEY_W -> cameraAngleX -= 2f
|
||||
GLFW_KEY_S -> cameraAngleX += 2f
|
||||
GLFW_KEY_A -> cameraAngleY -= 2f
|
||||
GLFW_KEY_D -> cameraAngleY += 2f
|
||||
GLFW_KEY_Q -> cameraDistance += 0.5f
|
||||
GLFW_KEY_E -> cameraDistance -= 0.5f
|
||||
}
|
||||
}
|
||||
|
||||
private fun loop() {
|
||||
while (isRunning && !glfwWindowShouldClose(window)) {
|
||||
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT)
|
||||
|
||||
// Обновление угла вращения
|
||||
rotationAngle += 0.6f
|
||||
|
||||
// Активация шейдера
|
||||
glUseProgram(shaderProgram)
|
||||
|
||||
// Настройка камеры
|
||||
val view = createViewMatrix()
|
||||
val projection = createProjectionMatrix()
|
||||
|
||||
// Установка uniform-переменных
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "view"), false, view)
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "projection"), false, projection)
|
||||
glUniform3f(glGetUniformLocation(shaderProgram, "lightPos"), 10f, 10f, 10f)
|
||||
glUniform3f(glGetUniformLocation(shaderProgram, "lightColor"), 1f, 1f, 1f)
|
||||
glUniform3f(glGetUniformLocation(shaderProgram, "viewPos"),
|
||||
0f, 0f, cameraDistance)
|
||||
|
||||
// Отрисовка ядра
|
||||
drawNucleus()
|
||||
|
||||
// Отрисовка электронов
|
||||
drawElectrons()
|
||||
|
||||
glfwSwapBuffers(window)
|
||||
glfwPollEvents()
|
||||
}
|
||||
}
|
||||
|
||||
private fun createViewMatrix(): FloatBuffer {
|
||||
val matrix = org.joml.Matrix4f()
|
||||
matrix.rotateX(cameraAngleX * (PI.toFloat() / 180f))
|
||||
matrix.rotateY(cameraAngleY * (PI.toFloat() / 180f))
|
||||
matrix.translate(0f, 0f, -cameraDistance)
|
||||
return matrix.get(FloatArray(16)).toFloatBuffer()
|
||||
}
|
||||
|
||||
private fun createProjectionMatrix(): FloatBuffer {
|
||||
val matrix = org.joml.Matrix4f()
|
||||
matrix.perspective(45f * (PI.toFloat() / 180f), 1000f / 800f, 0.1f, 100f)
|
||||
return matrix.get(FloatArray(16)).toFloatBuffer()
|
||||
}
|
||||
|
||||
private fun drawNucleus() {
|
||||
val model = org.joml.Matrix4f().scale(nucleusRadius)
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "model"), false, model.get(FloatArray(16)).toFloatBuffer())
|
||||
glUniform3f(glGetUniformLocation(shaderProgram, "objectColor"), 0.3f, 0.5f, 1.0f)
|
||||
|
||||
glBindVertexArray(vao)
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 32 * 32 * 6)
|
||||
glBindVertexArray(0)
|
||||
}
|
||||
|
||||
private fun drawElectrons() {
|
||||
val colors = arrayOf(
|
||||
floatArrayOf(1f, 0.2f, 0.2f), // Красный
|
||||
floatArrayOf(0.2f, 1f, 0.2f), // Зеленый
|
||||
floatArrayOf(0.4f, 0.4f, 1f) // Синий
|
||||
)
|
||||
|
||||
for (i in 0 until 3) {
|
||||
val angle = rotationAngle * (1 + i * 0.3f)
|
||||
val x = orbitRadii[i] * cos(angle.toDouble()).toFloat()
|
||||
val z = orbitRadii[i] * sin(angle.toDouble()).toFloat()
|
||||
val y = orbitRadii[i] * 0.3f * sin(angle.toDouble() * 1.5).toFloat()
|
||||
|
||||
val model = org.joml.Matrix4f()
|
||||
.translate(x, y, z)
|
||||
.scale(electronRadius)
|
||||
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "model"), false, model.get(FloatArray(16)).toFloatBuffer())
|
||||
glUniform3f(glGetUniformLocation(shaderProgram, "objectColor"), colors[i][0], colors[i][1], colors[i][2])
|
||||
|
||||
glBindVertexArray(vao)
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 32 * 32 * 6)
|
||||
glBindVertexArray(0)
|
||||
}
|
||||
}
|
||||
|
||||
private fun FloatArray.toFloatBuffer(): FloatBuffer {
|
||||
val buffer = org.lwjgl.BufferUtils.createFloatBuffer(size)
|
||||
buffer.put(this)
|
||||
buffer.flip()
|
||||
return buffer
|
||||
}
|
||||
|
||||
private fun cleanup() {
|
||||
glDeleteVertexArrays(vao)
|
||||
glDeleteBuffers(vbo)
|
||||
glDeleteProgram(shaderProgram)
|
||||
glfwDestroyWindow(window)
|
||||
glfwTerminate()
|
||||
}
|
||||
}
|
||||
|
||||
fun main() {
|
||||
AtomModelShader().run()
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user